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Proteus of Olympos
Rocket Surgeons LLC
0
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Posted - 2016.11.11 00:08:55 -
[1] - Quote
Being unwilling to read through 373 pages of content...
Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?
Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers. |

Proteus of Olympos
Rocket Surgeons LLC
0
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Posted - 2016.11.11 12:00:48 -
[2] - Quote
Teckos Pech wrote:Proteus of Olympos wrote:Being unwilling to read through 373 pages of content...
Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?
Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers. No.
That's not very constructive of you. You may as well not have written anything at all. So please explain; why do you say no? |

Proteus of Olympos
Rocket Surgeons LLC
0
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Posted - 2016.11.11 15:39:27 -
[3] - Quote
Wander Prian wrote:Proteus of Olympos wrote:Teckos Pech wrote:Proteus of Olympos wrote:Being unwilling to read through 373 pages of content...
Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?
Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers. No. That's not very constructive of you. You may as well not have written anything at all. So please explain; why do you say no? Because it nerfs active cloak use unnecessarely. Cloaks themselves are fine. The problem is a minor usage-case in sov-null.
To be honeat, cloaks are overpowered as is. They give you a permanent upper-hand in offensive engagements, make you unkillable in defensive engagements and endless intelligence gathering. They, if anything, need a nerf. |
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